PERANCANGAN CARD GAME DIADAPTASI DARI SEJARAH BERDIRINYA KERAJAAN MAJAPAHIT

Rexy , Fajar Kinanta (2014) PERANCANGAN CARD GAME DIADAPTASI DARI SEJARAH BERDIRINYA KERAJAAN MAJAPAHIT. Undergraduate thesis, UPN "Veteran" Jawa Timur.

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      Abstract

      Development of the game at this time so rapidly can be seen from the proliferation Game Developers locally in this country at the Indonesia Game Show. Watching that designing a game that in the adaptation of the history of this nation is appropriate, plus a look at the purpose of a game at this time is very diverse, where the game is no longer as something that is intended for the sheer pleasure of the game, but this time could be intended as a tool to introduce a goods, services and education. Intellectual property used in the design of this game uses the historical setting in which the establishment of the kingdom of Majapahit precisely at the time Raden Wijaya repel Mongol troops from Java, because the history of the Majapahit empire had been forgotten by gamers. completely Majapahit least able to provide a very valuable donations to the studies of life in the present. The concept of the design of this game using a tabletop platform with the media card as the main media designed so Ergonomic be played anywhere. Audiences in this card game is a Gamers who are like with the game manifold Trading Card Game card.

      Item Type: Thesis (Undergraduate)
      Subjects: N Fine Arts > NC Drawing Design Illustration
      Divisions: Faculty of Civil Engineering and Planning > Visual Communication Design
      Depositing User: Kontho Hadi
      Date Deposited: 10 Feb 2015 10:43
      Last Modified: 10 Feb 2015 10:43
      URI: http://eprints.upnjatim.ac.id/id/eprint/6746

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