BOARD GAME EDUKASI SEJARAH PERANG 10 NOVEMBER 1945

Doni , Indriasto and Aileena , Solicitor C.R.E.C (2014) BOARD GAME EDUKASI SEJARAH PERANG 10 NOVEMBER 1945. Createvitas: Jurnal Ilmiah Desain Komunikasi Visual, 3 (2). pp. 297-308. ISSN 9-772301-480003

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    Abstract

    Starting from the phenomena where a history that has been forgotten cause of lack of knowledge of the events and struggles. A sense of Nationalism started to thin outwith the passing of the era of globalization such as the product of the game. It needs a new method in teaching of history that can attract the interest of children in play and understand. Board in this game will presented places of historical and the hero as education of game, is divided into two cards are questions and infographic about war 10 November 1945. The main concept in the design of this board game is “Experience Heroic Surabaya”, Heroic experience delivered through a struggle began from start to finish by way of answering the question of being able to continue. Use the illustrations are cute and attractive that will give you a surprise every open packaging because there is the pop-up regarding its environment the building struggle. Keyword: Board Games, Infographic, History, November 10, Pop-up

    Item Type: Article
    Subjects: T Technology > T Technology (General) > T351 Mechanical drawing. Engineering graphics > T385 Computer graphics
    Divisions: UPN Jatim Journal > Createvitas :Jurnal Ilmiah Desain Komunikasi Visual
    Depositing User: Users 2 not found.
    Date Deposited: 14 Jul 2016 15:30
    Last Modified: 14 Jul 2016 15:30
    URI: http://eprints.upnjatim.ac.id/id/eprint/7075

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